Thursday 1 November 2012

Revised Brief

As a concept artist, I hope to achieve a high standard of execution within character and creature concepts. This brief intends to encourage a creative balance by utilising strengths and challenging weaknesses within my existing portfolio.
I intend to create this preliminary artwork within the context of a multiplayer online battle arena game. The chosen target audience for the game will conform to that of average MOBA player age range of 12‐35 year olds. This will also allow the design to remain flexible throughout the serendipitous process of design generation. The artwork will explore various processes and techniques commonly used within the game industry, in order to gain a better understanding of particular practises and prepare for a potential studio based career.
The designs for this project will be influenced by my own research into the myths, academic studies and literary fiction surrounding the legendary lost city of Atlantis. This particular concept has been chosen based upon the abundance of both theoretical and fictional text inspired by the popular legend. I intend to research and visually translate this information in order to create my own creative adaptation within the context of a video game.
In addition to providing an abundance of inspirational research and textual information, the visually rich Atlantian mythos requires the inclusion and interpretation of an undiscovered civilisation, aquatic and exploratory themes. This will provide a range of opportunities in which to explore human, creature and costume designs that omit the ordinarily stifling reliance on historically accurate imagery. This creative freedom will ensure a wide diversity of character concepts.
Engaging in continuous investigation into the academic context and visual content of the brief will form a particularly large portion of my preparatory work. Actively researching throughout the project will form an integral part of the developmental process in terms of both topical exploration and artistic technique. Academic and visual investigation will include research into Atlantis from a variety of sources including journals, books and online resources. I will also take full advantage of online and library resources as well as my subscription to Imagine FX magazine and Gnomon Workshops to inform my game industry knowledge and artistic methodology.
The outcomes for this project will comprise of developmental and investigative artwork that will ultimately inform the context and aesthetic nature of my final major project. I aim to generate ideas for three different races with at least six variations of each design. This body of exploratory imagery will include silhouettes and sketches that will form development sheets. This preliminary work will create the basis for paintings and renderings within the final major project. The final major project will expand upon these preliminary concepts and be presented within a professionally printed book, demonstrating the design process in its entirety from pre‐production research and initial sketches to post production marketing illustrations and key scenes

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