Monday 15 October 2012

Initial Pre-Production Idea


I intend to create preliminary artwork for a video game which will explore the design processes and techniques used to generate both character and environment concepts. The chosen target audience will be eighteen plus, as this will allow the design to adopt a realistic and sophisticated style whilst preserving the opportunity to create potential horror or violent themes.

The designs for this project will be influenced by my own research into the myths, academic studies and literary fiction surrounding the legendary lost city of Atlantis. This particular concept has been chosen based upon the abundance of both theoretical and fictional text inspired by the popular legend. I intend to research and visually translate this information in order to create my own creative adaptation within the context of a video game.

In addition to providing an abundance of inspirational research and textual information, the visually rich Atlantian mythos requires the inclusion and interpretation of an undiscovered civilisation, providing inherent opportunities in which to explore environment, character and technological designs that omit the ordinarily stifling reliance on historically accurate imagery. This creative freedom will foster a serendipitous and exploratory nature within the initial designs, ensuring a wide diversity of concepts are able to be generated and reflected upon preceding the production process.

The outcomes for this project will comprise of a variety of developmental and investigative artwork that will ultimately inform the context and aesthetic nature of my major project. The imagery and development for the subsequent major project will expand upon these preliminary concepts and be presented within a professionally printed book, demonstrating the design process in its entirety from pre‐production research and initial sketches to post production marketing illustrations and key scenes

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