Monday 22 October 2012

'MOBA' Games

Although the chosen game genre for the project was originally horror, after conducting more research I have come to the conclusion that the 'Multiplayer Online Battle Arena' (MOBA) genre would be a much more appropriate choice to enhance the character design within my portfolio. 

Unlike other genres such as role playing or adventure games, in which the simultaneous  progression through narrative and environments form the body of the gaming experience, MOBA games remain fixed and constant within a single arena more akin to the fighting genre.  In place of solo, linear game-play, the focus of the MOBA games concerns the knowledge and strategic utilisation of an expansive roster of playable characters in co-operation with other players. With both character orientated visuals and interface, the design of these characters is ever prevalent throughout the experience.

As the player and his or her particular strengths will be represented by their chosen character and viewable by other players online, the designs must be appealing and easily distinguishable from one another. This requirement for visual variety and strong identity will be implemented within the elaboration stage of the design process using the silhouette technique.


Character Roster Capture from DoTA II


Character Roster Capture from League of Legends


As such I will amend my original brief to reflect the slight update in direction. 



More information on MOBA games here:


More information on the silhouette technique here:

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