Although the chosen game genre for the project was originally horror, after conducting more research I have come to the conclusion that the 'Multiplayer Online Battle Arena' (MOBA) genre would be a much more appropriate choice to enhance the character design within my portfolio.
Unlike other genres such as role playing or
adventure games, in which the simultaneous
progression through narrative and environments form the body of the
gaming experience, MOBA games remain fixed and constant within a single arena
more akin to the fighting genre. In place of solo, linear game-play, the focus of the MOBA games
concerns the knowledge and strategic utilisation of an expansive roster of
playable characters in co-operation with other players. With both character orientated
visuals and interface, the design of these characters is ever prevalent throughout the
experience.
As the player and his or her particular strengths will be
represented by their chosen character and viewable by other players online, the
designs must be appealing and easily distinguishable from one another. This requirement for visual variety and strong identity will be implemented within the elaboration stage of the design process using the silhouette technique.
Character Roster Capture from DoTA II
Character Roster Capture from League of Legends
As such I will amend my original brief to reflect the slight update in direction.
More information on MOBA games here:
More information on the silhouette technique here:
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